Formula Source
function CommonFun.ShapeCorrection(srcUser, targetUser) local value = 2 local WeaponType = srcUser:GetEquipedWeaponType() local ShapeAtkPer = srcUser:GetProperty("ShapeAtkPer") local AttrEffect = srcUser:GetProperty("AttrEffect") local bits = CommonFun.getBits(AttrEffect) if nil ~= CommonFun.Shape then if CommonFun.Shape.S == targetUser.shape then value = 1 elseif CommonFun.Shape.M == targetUser.shape then value = 2 elseif CommonFun.Shape.L == targetUser.shape then value = 3 end end if bits[CommonFun.AttrEffect.IgnoreBodyDamage] == 1 then return 1 end local A = WeaponShapeCorrection[WeaponType][value] * (1 + ShapeAtkPer) if 1 <= A then return 1 end return WeaponShapeCorrection[WeaponType] ~= nil and A or 1 end
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