Formula Source
function CommonFun.calcDamage_5101(srcUser, targetUser, params, damageParam, logger) local BaseLv = srcUser.BaseLv local Int = srcUser:GetProperty("Int") local HolyAtk = srcUser:GetProperty("HolyAtk") local HealEncPer = srcUser:GetProperty("HealEncPer") local enemy = srcUser:IsEnemy(targetUser) local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser) local MAtk = srcUser:GetProperty("MAtk") local MAtkPer = srcUser:GetProperty("MAtkPer") local skilllv_1 = srcUser:GetLernedSkillLevel(50034) local skilllv_2 = srcUser:GetLernedSkillLevel(50035) local Num1 = srcUser:GetRunePoint(51001) local Num2 = srcUser:GetRunePoint(51011) local RuneDamage = Num1 * 0.02 + Num2 * 0.02 + 1 local c = 1 if srcUser:HasBuffID(51580) then c = 1.1 end local RefineLv = srcUser:GetEquipedRefineLv(1) local Angel = 1 if srcUser:HasBuffID(40430) then Angel = 1 + RefineLv / 100 end if srcUser:HasBuffID(90001813) then if 5 <= RefineLv and RefineLv < 10 then Angel = Angel + 0.03 elseif 10 <= RefineLv then Angel = Angel + 0.03 + 0.07 end end if srcUser:HasBuffID(90001816) then if 5 <= RefineLv and RefineLv < 10 then Angel = Angel + 0.02 elseif 10 <= RefineLv then Angel = Angel + 0.02 + 0.03 end end local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD) if equipRing.id == 42579 or equipRing.id == 142579 then if 5 > equipRing.refinelv then Angel = Angel + equipRing.refinelv / 100 elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then Angel = Angel + 0.05 + equipRing.refinelv / 100 elseif 10 <= equipRing.refinelv then Angel = Angel + 0.05 + 0.1 + equipRing.refinelv / 100 end end local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD) if equipRingSD.id == 42579 or equipRingSD.id == 142579 then if 5 > equipRingSD.refinelv then Angel = Angel + equipRingSD.refinelv / 100 * equipRingSD.quench_per / 100 elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then Angel = Angel + (0.05 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100 elseif 10 <= equipRingSD.refinelv then Angel = Angel + (0.15000000000000002 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100 end end local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam) local targetDefElement = targetUser:GetProperty("DefAttr") local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer") local race2 = targetUser.race if srcUser:HasBuffID(49320) and srcUser:HasBuffID(49325) then elseif srcUser:HasBuffID(49320) then race2 = 2 end local DefAttr2 = targetUser:GetProperty("DefAttr") local AttrEffect = targetUser:GetProperty("AttrEffect2") local bits = CommonFun.getBits(AttrEffect) local damChangePer = damageParam.damChangePer local damChangePer1 = damageParam.damChangePer1 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger) local A = ((math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * (1 + HealEncPer) * (1 + BeHealEncPer2) + damChangePer1) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel) if skillID == 11 then local BaseLv = srcUser.BaseLv A = (100 + BaseLv * 5 + skilllv_1 * 200 + skilllv_2 * 200) * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) end if skillID == 1224 or skillID == 5905 then local skilllv_3 = srcUser:GetLernedSkillLevel(144) local damChangePer = 4 if skilllv_3 <= 10 then damChangePer = 4 + skilllv_3 * 8 elseif 10 < skilllv_3 then damChangePer = 64 + skilllv_3 * 2 end local MaxHp = targetUser:GetProperty("MaxHp") local Hp = targetUser:GetProperty("Hp") local Num = srcUser:GetRunePoint(54030) local RuneDamage1 = (MaxHp - Hp) * 0.02 * Num local healper = 1 if skillID == 5905 then RuneDamage1 = 0 local skilllv_sg = srcUser:GetLernedSkillLevel(5900) healper = skilllv_sg * 0.2 + 1.5 end local GemValue = srcUser:GetGemValue(51011) local GemDam = 1 + GemValue / 100000 A = (math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50 + MAtk * (1 + MAtkPer) * 0.5) * damChangePer1 * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel * GemDam * healper - RuneDamage1 * (1 + BeHealEncPer2) end if targetUser:HasBuffID(41100050) then local MaxHp = targetUser:GetProperty("MaxHp") local Hp = targetUser:GetProperty("Hp") local Num1 = targetUser:GetBuffLayer(41100050) if Hp < MaxHp * (0.15 * Num1) then A = A * 3 end end local RateNum = 0 local profressionID = srcUser:GetProfressionID() if srcUser:HasBuffID(35381) and (profressionID == 51 or profressionID == 52 or profressionID == 53 or profressionID == 54 or profressionID == 55 or profressionID == 615) then RateNum = 15 end local HealtoDam = targetUser:GetBuffLevel(129100) local DamRatio = 1 if targetUser:HasBuffID(129100) then DamRatio = -0.1 * HealtoDam end if skillID == 1224 and srcUser:HasBuffID(22000530) then DamRatio = 1 if 0 < A then A = 0 end end local HealReduce = targetUser:GetBuffLevel(136500) if targetUser:HasBuffID(136500) then DamRatio = 1 - (0.2 + 0.03 * HealReduce) end if enemy then if DefAttr2 == 9 then return A / 2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * -1 * (1 + MDamIncrease) else return 0, 0 end elseif DefAttr2 == 9 or bits[CommonFun.AttrEffect.PoisinDamNoUse] == 1 then return -1 elseif CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then return A * 2 * DamRatio else return A * DamRatio end end
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