Level 10
##23000 (400, 1.5)
Skill #23001
Deals Phy.DMG to a single enemy and knocks it back for some distance.
Level 10
##23000 (400, 1.5)
Level 9
##23000 (370, 1.5)
Level 8
##23000 (340, 1.5)
Level 7
##23000 (310, 1.5)
Level 6
##23000 (280, 1.5)
Level 5
##23000 (250, 1.5)
Level 4
##23000 (220, 1.5)
Level 3
##23000 (190, 1.5)
Level 2
##23000 (160, 1.5)
Level 1
##23000 (130, 1.5)
Related
Formulas & functions
Formula Source
function CommonFun.calcDamage_1203(srcUser, targetUser, params, damageParam, logger) local Str = srcUser:GetProperty("Str") local Dex = srcUser:GetProperty("Dex") local Luk = srcUser:GetProperty("Luk") local Atk = srcUser:GetProperty("Atk") local AtkPer = srcUser:GetProperty("AtkPer") local DamIncrease = srcUser:GetProperty("DamIncrease") local IgnoreDef = 0 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef") local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef") if targetUser.boss or targetUser.mini then IgnoreDef = IgnoreDef1 else IgnoreDef = IgnoreDef1 + IgnoreDef2 end if 1 <= IgnoreDef then IgnoreDef = 1 end local Refine = srcUser:GetProperty("Refine") local Def2 = targetUser:GetProperty("Def") local DefPer2 = targetUser:GetProperty("DefPer") local Vit2 = targetUser:GetProperty("Vit") local VitPer2 = targetUser:GetProperty("VitPer") local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser) local RefineDamReduc = targetUser:GetProperty("RefineDamReduc") local damChangePer = damageParam.damChangePer local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger) local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger) local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger) local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger) local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger) local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger) local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger) local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger) local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5) local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2 local DefReduc = CommonFun.CalcDef(srcUser, targetUser) local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc") local Num1 = srcUser:GetRunePoint(11021) local RuneDamage = 1 if CommonFun.Shape.M == targetUser.shape then RuneDamage = 0.03 * Num1 + 1 end local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage if A <= 1 then return 1 end return A end
Skill JSON (Level 10)